A wise man once told me that sometimes the best way to answer a question is with another question. Google is telling me that there’s a similar quote attributed to the Buddha: “There are questions that should be answered with a counter-question.”

I used this approach when I spent some time as a tutor. I’ve tried to use it throughout my professional career as well. When the situation allows for it, I believe it’s important to get people to think about what they’re asking and help them work the problem out rather than just hand them the answer. This is especially true when you’re learning fundamental concepts.

All that has been my explanation for this.

Aside: This has me nostalgic for the Universal Hint System. Just enough guidance to help you figure it out for yourself!


About David Ruttka

I've been "making computers do things" since I first saw King's Quest on a 286 PC in the mid-80's, but I turned it into a career just over a decade ago. While the majority of my experience has been on the Microsoft stack (C#, .NET, ASP.NET), I've recently been diving deeper into JavaScript and exploring the Ruby universe. Occasionally, I'll do a public speaking gig or write a blog post. When I'm not coding, I enjoy spending time with my family, watching hockey, and playing the occasional video game. You can also find me on Stack Overflow, Google Plus, and Twitter. Microsoft Certified Programming in HTML5 with JavaScript and CSS3 Specialist; MCPD Windows Developer 3.5
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One Response to Counter-questions

  1. druttka says:

    Looks like UHS is still going strong with modern games. I said nostalgic because I last used it something like fifteen years ago on games like Space Quest.


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